Travelers clothes and a hunting rifle with 10 bullets. All rights reserved. Stacks are not removed upon death. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Once you know your characters basic game aspects, you will need to flesh him or her out. A set of common clothes and a book. Many vehicles are available to characters in a modern setting. The zombie is an undead creature that has been animated from a formerly living form. -Paid Sponsor-THE BIG BAD BOOKLET: Go to https://www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https://www.twitch.tv/zeebashewhttps://twitter.. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Equipment. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Listed below are three common types of armor that you might find. Read on to see our full Zombie 5e Guide. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. The creature can add a d4 to its roll provided it can hear and understand the leader. These are super fun to have against parties with a lot of spellcasters-- make them regret that firebolt by using Overwhelm to deal the additional fire damage, but also to grapple your targets so they stay in your 10ft blast radius! For residential establishments, the doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed. Zombie CR 1/2. Therefore, you can use your "zombie threat" to both scare off villages, lull your enemies into a false sense of security (who wants to be hired to vanquish zombie rabbits? 1-2. These military grade tactical vests come with ballistic plate inserts, and collar and groin protectors. | 13th Age SRD However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. Basic automobiles (those having two axles) do not require proficiency to operate. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Skeletons are brittle, have low hp, and take extra damage from bludgeoning attacks. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Use Hungry + Virulent to keep the virus spreading in play longer. It gets back to the beginnings of Dungeons and Dragons. There is a 25% chance that one is injured or bitten. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. Hit: 10 (2d8 + 1) piercing damage. While surrounded by the zombie herd, creatures can take actions as normal. Mob rules may get complicated if the zombies in each mob are different variants. | 5th Edition SRD How to Create a Survivor Character You can easily make your standard zombie more interesting with a few variants. Equipment. Charlatans have a way with people. | Dungeon World SRD No matter where the encounter occurs, the soldiers try to confiscate the characters weapons and gear and advise them to follow them back to their base of operations. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. Skill Proficiencies. Throw some fun into the mix by having zombie elves. For this though, use a tool like Kobold Fight Club to determine the right number for your group. Theyll have other undead too. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. Scale for Party Size & Level: Usually I give specific instructions for how to scale an encounter, such as boosting save DCs or adding HP to the creatures. If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. Hit: 8 (2d6 + 1) piercing damage. Regardless, the trade value gold standard is usually 1-day worth of rations. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. Each Zombie has a variant type. However, some of the actions work differently when taken against a zombie herd. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. Zombies are raised through necromancy in Dungeons and Dragons 5e and Pathfinder 2e, either as mindless minions or a plague-ridden hoard. Defensive Abilities: A fast zombie does not gain DR 5/slashing. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. Automatic Pistol. Skill Proficiencies. These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. They were invited to a stork-man (eblis) village. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. As a bonus action, this zombie may move up to it's movement speed towards a living creature. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. A set of common clothes. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. Helpful. Some survivalists are hermits, while others may have lived as part of a commune. Hit: 11 (2d8 + 2) piercing damage. Types: Land. On success, they dont die but drop to zero hp instead. ZACS 5e is a survival horror game set in a zombie apocalypse. Unless a specific rule says otherwise, the dash action is available to all creatures. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. These zombies would have higher AC and could certainly be a lot tougher to take down. Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. Equipment. While you could chuck more zombies at them, it is much more fun to introduce some new rules and abilities to make zombies fun! Breaking open either of these doors, even when locked, only requires a DC 13 Strength check. Spd 30 ft. Melee slam +4 (1d6+4). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? Survivor, Dead. Inspire. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Hatchets, fire axes, and the like are also common in ZACS 5e. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. An encounter occurs on a roll of 18 or higher. Otherwise, the zombies notice and attack (see below). Consider the entire base of operations plus an additional 1d4 x 100 feet surrounding the location filled with hundreds of zombies. Knife. Your Intelligence score increases by 2. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. Armor is not very common in ZACS 5e but still exists. Zombie Source: 5th Edition SRD Table of Contents Attributes Zombie Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Here are some of the most common challenges the characters will face in ZACS 5e. Effects that suppress magic, such as an antimagic field, halt the progression while subjected to the effect but remove no stacks. A set of common clothes. Starting at 7th level, you have advantage on initiative rolls. Each hour that the characters wait, roll a 1d8. Steel bars have an AC of 19 and 30 hp. Of course, you are free to use all, some, or none of these rules options. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Both are (usually) former humanoids, raised from death through necromancy to act as minions without free will or personality. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. Hit: 4 (1d6 + 1) slashing damage. Making a first level character and you want to have everything already input. Starting at 3rd level, if you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. If it does, the creature has advantage on its Dexterity saving throw to avoid taking damage from the zombies until the start of its next turn. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Diplomacy. Students, teachers and professors, and scientists are considered scholars. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. Ability Score Increase. Furthermore, backgrounds act as both the race and origin for a character, offering up roleplaying notes and traits. In the event you want to make a zombie particularly terrifying, roll on the variant table more than once, or just pick the ones you want to use. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Skill Proficiencies. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. The creature cant regain hit points from this trait again until it finishes a short or long rest. You gain proficiency in Dexterity (Sleight of Hand) and Wisdom (Survival). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. : Add . On each of your turns, you can take the Help action as a bonus action. Ichor. burned, frozen, poisoned, etc.). They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. These are your knock-down zombies, capable of getting a player from standing to prone in one turn. And ZACS 5e, of course. May 14, 2021 @ 10:57am. The creature has disadvantage on Wisdom checks and Wisdom saving throws. Note: This has been prepared utilizing only the 5E Core Rules. Skill Proficiencies. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. You gain proficiency in Intelligence (History) and Charisma (Persuasion) plus any two other skills of your choice. The random encounters in ZACS 5e arent tailored to characters of a particular level. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Ability Score Increase. Latest 5th Edition Products in the Open Gaming Store. | Forge Engine SRD Maybe these variants even depend on how the zombies died in life. Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. The effects of the stacks are accumulative. Card Text: Field of the Dead enters the battlefield tapped. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. And rolling dice for every single little zombie will get old fast. Zombie - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Instead, all characters are human and they all fall under a single class: Survivor. Actors, musicians, and public speakers make excellent entertainers. Crossbow, light. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. The survivors are headed back to their base of operations. Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: Hit: 4 (1d6 + 1) bludgeoning damage. Variants. Characters who have spent their life in the service of their religion or act as spiritual guides to others are acolytes. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. The animals are in good shape but are actively hunted by another group of survivors or bandits. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. With only 22 hit points, a well-placed Fireball spell rolling below . A crowbar, a set of dark common clothes including a hood, and an automatic pistol with 15 bullets. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. You can also shorten encounters by having creatures flee when they lose tactical advantage or most of their hit points. Any amount of fire damage being done to it causes it to light aflame. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? Observant. | FateCoreSRD Reference. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! It gains Multiattack. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. Medicine. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. | True20 SRD | Heroes and Monsters SRD Otherwise, the fight would play out as normal. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Leather Jacket. Your Strength or Constitution score (your choice) increases by 1. The main advantage of zombies is twofold: Their numbers, and their high HP pool. And survivors are the same as commoners, except they also carry automatic pistols, making their CR 1/8 (25 XP). | 2d20SRD For example, a fight with a pack of human marauders might attract a nearby pack of zombies. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Its a self contained spell, so they will still be alive. Not to mention that the mob rules are meh at best. Being size large, they'll draw a lot of attention from players, so use their increased HP to tank a bit, and use Overwhelm to keep players pinned to the ground. Choose one of these skills. Short rests are 8 hours long and long rests are 7 days long. The value of items depends on the one doing the trading. For each zombie, roll a d6 to determine it's type on the Variant Chart. Bonus Proficiencies. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. The creatures mind becomes feverish. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). Starting when you choose this survivor archetype at 1st level, you gain proficiency with martial weapons. The zombie adds 2 to its AC against one melee attack that would hit it. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. Yes they can dash. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. 1. Multiattack. Yea that is really easy. It weighs 9 lb. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. Roll a result on page 259 of the Dungeon Masters Guide. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. Tool Proficiencies. Instead, items and equipment are traded, with food being the common gold standard.. Hit: 4 (1d6 + 1) piercing damage, and the creature must make a DC 13 Constitution saving throw or contract zombie rot. This action uses 10 pieces of its automatic rifles ammunition. These bases of operation may not always be homes. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. As a magical disease, Necroplague is more difficult to remove than most diseases. Athletes have undergone extensive physical training. | Starjammer SRD | Warrior, Rogue, Mage SRD As you survive, your martial prowess grows. Languages. ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. Jan 31, 2021 @ 1:06pm. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. It can still use its signature eye lasers. At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. Entertainers thrive in front of an audience. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. Soldiers. This lets them stay in the fight for one more round. The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. Otherwise, the fight would play out as normal. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. Since the 5e Zombies are a bit plain to my liking, here are a . Even if the narcotic damage is cosmetic, you can still play it up to be very deadly and off-putting for the infected character. Since there is only one real class, characters cannot multiclass. Riot Gear. Zombies. Handaxes. AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. Alert. Wild Animals. Skill and Tool Proficiencies. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. Naturally, many of the medieval weapons in the Players Handbook wont be readily available in the modern setting. Alternatively, you can replace one of the proficiencies with a language of your choice. The leader makes two melee attacks or two ranged attacks. At 7th level, you can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Jack of Many Trades. In addition, you have proficiency with Charisma saving throws. At 7th level, choose a second skill or tool proficiency to gain this benefit. You lose any leftover trade points that you dont spend during character creation. The creature can take the Dodge action. You can speak one additional language of your choice. When hundredseven thousands of zombiescluster together, they create herds. 4. Your Charisma score increases by 1. Equipment. Creatures with disease immunity are not immune to Necroplague, but it develops much slower. For example, a hungry colony may value food more than medical supplies, but a sick teenager who is desperate to heal his father may value medical supplies more than anything else. THESE are your big boys. These are the most common vehicles found in ZACS 5e. Ability Score Increase. DEFENSE. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. Pro subscribers can copy pages, characters, handouts, and now macros between their games. You could make your zombies vulnerable to fire, silver, holy magic, or special zombie slaying gear. | d20HeroSRD Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. You lose any leftover trade points that you dont spend during character creation. At 1st level, choose one of your skill or tool proficiencies. Knives. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. The more I kept . However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. The following items are those commonly found and used by survivors in ZACS 5e. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. Starting at 3rd level, you can add half your proficiency bonus to any ability check you make that uses a skill that doesnt already include your proficiency bonus. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. 17. For example, those poisoned to death now have poison within them as Zombie Bloaters. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. The zombies count as difficult terrain. Equipment. It made for a creepy fun little puzzle. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. Your Intelligence or Wisdom score (your choice) increases by 1. Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. Other creatures dont gain advantage on attack rolls against you as a Virulent zombie with 2 mutations! ( History ) and Charisma ( Persuasion ) animals ) will cause people to leave the countryside increase. Apart, there are still soldiers who band together and roam the post-apocalyptic environment it. 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