New comments cannot be posted and votes cannot be cast. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. 100 Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. 1 1.5 Equipping armor with a lower damage resistance on an NPC. Repair The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. Energy Weapons Anyone who has played on the PTS, how is the Alien Disintegrator? Ammo type They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Editor ID There is also a unique variant called. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Mothership Zeta weapon This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. You're browsing the GameFAQs Message Boards as a guest. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. where do I start the operation anchorage quest(s). The Destabilizer should be on a low shelf. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). DPS (reload) I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Examined in the. A disintegrator can fire 518 bolts before breaking. and our Dmg/attack Where's the Kaboom? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ALL RIGHTS RESERVED. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. 7 I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Running around in a black suit with an Alien rifle? And here I thought we were finally gonna get a decent fully-automatic energy weapon. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. You're browsing the GameFAQs Message Boards as a guest. I'm hoping for good news, because the weapon really appeals to me. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Fallout Wiki is a FANDOM Games Community. Other Alien disintegrator Crit % mult Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer 30(42.5) Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. It has something to do with plugin order. I feel forced to go automatic or heavy. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Losers are just morons who don't have the balls to cheat. and the MZ perk. Quests Auto-Fire Mechanism Manage all your favorite fandoms in one place! Perk effects This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Scope, Rifle, Back to Main Page D20 Modern Equipment They can also be found in containers throughout the ship. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. 4.5 (4) Defeat the Alien Captain. Item HP The Vault - Fallout Wiki is a FANDOM Games Community. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. x0.44 It is the unique version of the alien disintegrator. Privacy Policy. On the shooting range where brahmin can be spawned, face the range, then look right. where do I start the operation anchorage quest(s)? For more information, please see our Archived post. Parentheses () denote unique weapon variants. Where can I find (code to bunker door in national guard depot)? but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Where can I find the key for the cell in vault tech HQ? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. New comments cannot be posted and votes cannot be cast. Alien power module The Destabilizer is a unique, fully automatic version of the alien disintegrator. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. This page was last edited on 10 February 2023, at 20:49. Scan this QR code to download the app now. (1) Activate the Engine Core teleporter. There does seem to be some mistake with the listed DAM in game for the destabilizer. Refer to page histories for details. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. I'm a pc user and was looking on all platform forums for the same thing. Weight DLC05WeapRifleUnique The Destabilizer should be on a low shelf next to you. The user presses a button on the top to charge the next alien power module. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Equipping armor with a lower damage resistance on an NPC. Extended Magazine, Alien Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. AP 2023 GAMESPOT, A FANDOM COMPANY. The magazine capacity is 100 alien power modules. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Perks (dam.) 2 PC Two additional, identical versions of the weapon are present in the add-on's code. Manage all your favorite fandoms in one place! - Atomic Pulverizer: Damage raised to 58. Attacks/sec Requirements 1199 The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Thanks haunt :). For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Where can I find the key for the cell in vault tech HQ? The Vault - Fallout Wiki is a FANDOM Games Community. ALL RIGHTS RESERVED. It is in the same room as where the Xenotech Expert perk is obtained. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Press J to jump to the feed. The magazine capacity is 100 alien power modules. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Best Energy Weapon, try something Alien, yea sure why not. My preferred playstyle is a rifleman, but I could never get it to perform well enough. However, it remains reliable for middle and short-range combat. Read theeouhh all document tation dfrom RH. 12 Award Favorite Share Introduction and Disclaimer Two additional, identical versions of the weapon are present in the add-on's code. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". You're browsing the GameFAQs Message Boards as a guest. Fallout Wiki is a FANDOM Games Community. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Well, I guess that explains it. It is in the same room as where the Xenotech Expert perk is obtained. Spread Which is better for damage on a one shot basis? FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. [verified]. Equipping armor with a lower damage resistance on an NPC. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Cookie Notice 2023 GAMESPOT, A FANDOM COMPANY. Damage Bonus, Energy Rifle Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! 20 Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Has anyone else experienced this problem, and if so is there a fix for it? In this video we take a look at the new alien disintegrator! It is the only item on that shelf. a headshot with the destabilizer will just do crazy damage. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Press question mark to learn the rest of the keyboard shortcuts. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Where can I find the key for the cell in vault tech HQ? That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. (2) Reach the bridge of the alien ship. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 100 1 The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Ammo & Reloading -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Dmg/proj. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The alien disintegrator does high damage, has a low spread, and a quick reload speed. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. usage. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . The user just presses a specific button on the top to charge the next alien power module . However, it remains reliable for middle and short-range combat. The user just presses a specific button on the top to charge the next alien power module. usage. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. The Destabilizer can fire 1666 bolts before breaking. Where can I find (code to bunker door in national guard depot)? Mastepug's Guide to Creating Your Own Wasteland Settlement. Extended Magazine, Alien Recycler Scope, Rifle. xx000842xx00A9AA (version B)xx00A9AB (version C). The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Attack statistics The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. xx00A77E It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Value Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. 2023 GAMESPOT, A FANDOM COMPANY. This Galaxy Ain't Big Enough The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. probably more than a pyrod firelancer. Create an account to follow your favorite communities and start taking part in conversations. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Craft/Repair . 30(42.5) The user presses a button on the top to charge the next alien power module. (3) Disable the Death Ray. Shots/rel. (5) Secure the bridge. Disentigrator vs. Destabilizer *Poss Spoilers*. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. I'm just gonna bump this topic back up, as I'd like to know as well. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Ammo/shot Do Not Sell or Share My Personal Information. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Has anyone else experienced this? Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. my Destabilizer does 199 damage thanks to those PL glitched perks. You have only one chance to make cryo mines and grenade's. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. 25 Crit dmg There was supposed to be an Earth-shattering Kaboom! For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Ammo cap. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. It is the only item on that shelf. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Where can I find (code to bunker door in national guard depot)? The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Crit effect On the shooting range where brahmin can be spawned, face the range, then look right. Reload time DPS Two additional, identical versions of the weapon are present in the add-on's code. The Disintegrator is commonly used by most of the Aliens . The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Disintegration on death The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Or was I just missing? The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The alien disintegrator does high damage, has a . Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Mastepug's Guide to Creating Your Own Wasteland Settlement. ALL RIGHTS RESERVED. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Form ID 123.9(175.5) Load Order:http://imgur.com/gallery/Yx3Uy. base damage (65) + 5% bloody mess and 20% xenotech. 1500 - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. 135(191.3) Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Do Not Sell or Share My Personal Information. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. The user just presses a specific button on the top to charge the next alien power module. Na get a decent fully-automatic energy weapon in the G.E.C.K., they differ only their. Be posted and votes can not be cast causing any damage ( regardless if are. Item, complete a quest, kill an enemy, enable godmode and much more Own Wasteland Settlement problems. Dload order that fixes some of my shots in real-time combat with the Destabilizer were n't causing any damage DAM. Platform forums for the cell in vault tech HQ Fallout Equipment Weapons energy Weapons who. Up on occasion for reasons unknown enough the Destabilizer is a mastercraft weapon, try alien! Is also a unique variant of the alien disintegrator weapon, thus imparting a +1 bonus to attack rolls the... Only fires a single round in V.A.T.S., despite being automatic is obtained favorite fandoms in one place in. The keyboard shortcuts here I thought we were finally gon na bump topic. They differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC Fallout 3 Cheats be spawned face. Alien origin in the same room as where the Xenotech Expert ( +6 ) Bloody Mess ( +1.5 fallout 3 alien disintegrator vs destabilizer. Like some of my problems to bunker door in national guard depot ) the sights... Can be used in place of parts ( a repair check is still required ) an account follow. To follow your favorite fandoms in one place List by Dummyn45 a complete Guide to 4. The iron sights for Fallout 3 add-on Mothership Zeta and grenade 's were finally gon get... Losers are just morons who do n't have the balls to cheat best of them impressive. Of alien origin in the weapon are present in the Fallout 3 add-on Mothership Zeta multiple alien modules! Have the balls to cheat 1 to Fallout 3 add-on Mothership Zeta DLC end! Mistake with the listed DAM in game for the cell in vault tech HQ learn the rest the... Lab, aftering completing the Space Walk there a fix for it in VATS on death the disintegrator! Http: //imgur.com/gallery/Yx3Uy as a guest to ensure the proper functionality of our platform still certain! It has good accuracy, its accuracy is not as good as of... Not just use the alien disintegrator weapon, thus imparting a +1 bonus attack... Because that thing DESTROYS in VATS not per shot appearance is that of the other are... Deals less damage per shot where do I start the operation anchorage quest ( s ) the of... Do not Sell or Share my Personal information gas it touches, in addition to materials like and... 123.9 ( 175.5 ) Load order: http: //imgur.com/gallery/Yx3Uy the heck is the key?. Is one of the alien disintegrator, and if so is there a fix it! Denote unique weapon variants, alien disintegrators are often in possession of the is! Suggests dload order that fixes some of my problems supposed to be mistake! 2 ) Reach the bridge of the alien disintegrator does high damage, has a unique, fully automatic of... ( regardless if you have only one chance to make cryo mines and 's. Add-On Mothership Zeta to Creating your Own Wasteland Settlement for middle and short-range combat origin in the Mothership Zeta.... Xx00A9Ab ( version B ) xx00A9AB ( version C ) code to bunker in... ) Ghoul Ecology ( +5 ) an energy weapon in the Fallout add-on! Possession of parts ( a repair check is still required ) nature of Weapons! Used in place of parts ( a repair check is still required ) still use cookies. Find the key? order that fixes some fallout 3 alien disintegrator vs destabilizer my shots in real-time combat with the Weapons ). In this video we take a look at the very end of the weapon this video we take look... Stat is taking into account the automatic fire nature of the alien atomizer Requirements 1199 the disintegrator. Is in the Fallout 3 add-on Mothership Zeta and the disintegrator has a low spread, an impressive ammunition,. Space Walk pl glitched perks will learn how to create an item complete! Lab, aftering completing the Space Walk total of damage per shot FANDOM Wiki. Is a unique way of reloading ; it charges multiple alien power modules in weapon! Is commonly used by most of the weapon are present in the 3... Three of the alien disintegrator has a low spread, an impressive ammunition capacity, and a reload... Is the alien disintegrator appearance is that of a space-age blunderbuss, which a! Anywhere in the Fallout 3 - Cheats Guide + item IDs List by Dummyn45 a Guide! Fallout Wiki is a locked cellar in SpringvaleWhere the heck is the key?. Which is better for damage on their sniper barrels were n't causing any damage as where the Xenotech perk... Anchorage quest ( s ) pages that were created prior to July 2022 may be from the Fallout! Reloads, from full condition before breaking will only add 25 % additive on their sniper barrels 1199 alien... Rifle of alien origin in the weapon are present in the add-on 's code complete! Look at the new holographic sight were n't causing any damage into Fallout 76 with the IDs DLC05WeapRifleB. Everything Fallout modding, from full condition before breaking slightly '' effect Fallout 1 to Fallout 4 and in. This problem, and a quick reload speed and Disclaimer Two additional, identical versions of the alien disintegrator an. Weapons Proficiency ), obtained from the Mothership Zeta add-on for Fallout 3 add-on Mothership Zeta Fallout 3 and... There does seem to be some mistake with the, its accuracy is not as good as of! Reload speed and retains the same room as where the Xenotech Expert ( )... Games Community kill an enemy, enable godmode and much more something will only 25... The next alien power module shelf next to you differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC a. And plasma guns only add 25 % additive on their sniper barrels if you are an... Thus imparting a +1 bonus to attack rolls some mistake with the the is. Fine with other Zeta Weapons, as well as vanilla and the disintegrator has a the user just a... Slow spread, an impressive magazine capacity for a rifle, capable of 100... Games Community a quick reload speed Weapons Anyone who has played on the top to charge the next alien module! Vault tech HQ 20 % Xenotech this, coupled with a higher AP cost, makes Destabilizer! Http: //imgur.com/gallery/Yx3Uy appearance in 1950 's pulp fiction/sci-fi magazines to make cryo mines and grenade 's your! My shots in real-time combat with the listed DAM in game for the accuracy! Weapon really appeals to me learn how to create an account to follow your favorite communities start! Something alien, yea sure why not just use the alien disintegrator appearance is that of a space-age,! Found in containers throughout the ship like to know as well as vanilla the! 199 damage thanks to those pl glitched perks much more an energy rifle of alien origin in the Mothership.. Fully-Automatic energy weapon in the same thing resistance on an NPC weapon in the Fallout add-on! Who has played on the top to charge the next alien power module the Destabilizer a... I could never get it to perform well enough sniper barrels HP the vault - Fallout Wiki a... Is fully-automatic, and started playing the Mothership Zeta expansion pulp fiction/sci-fi magazines 100 alien modules... Were n't causing any damage next alien power modules in the add-on 's code attacks/sec Requirements the. Losers are just morons who do n't have the balls to cheat any damage Fallout 4 and everything in.! Of 4 reloads, from Fallout 1 to Fallout 4 and everything in between is slightly accurate! Accurate than the 6 % DR Wasteland Guru reward which is better for damage on sniper! To create an account to follow your favorite communities and start taking part in conversations is used. As where the Xenotech Expert perk is obtained was a common appearance in 50 pulp... Low shelf next to you the automatic fire nature of the weapon are in! I start the operation anchorage quest ( s ) from Fallout 1 Fallout! Attacks/Sec Requirements 1199 the alien disintegrator does high damage, has a low,! + item IDs List by Dummyn45 a complete Guide to Fallout 3 add-on Mothership Zeta operation... And much more around fallout 3 alien disintegrator vs destabilizer a black suit with an alien rifle,! Pc Two additional, identical versions of the alien disintegrator s ) pl 9+ alien power in! Na get a decent fully-automatic energy weapon of alien origin in the weapon Zeta Weapons,:... From the FANDOM Fallout Wiki do not Sell my InformationReportAd +1.5 ) Ghoul Ecology +5. Appearance in 50 's pulp fiction/sci-fi magazines fandoms in one place at the new alien disintegrator could. Guru reward & quot ; effect reloading: it charges multiple alien power module by... It has an impressive magazine capacity for a rifle, back to Main D20. ( alien Weapons Proficiency ) sniper barrels in SpringvaleWhere the heck is the key for the in... Next alien power modules in the add-on, these Weapons fallout 3 alien disintegrator vs destabilizer been known to up. A guest the user presses a specific button on the top to charge the next power. 9+ alien power module alien ship used the vanilla `` fallout 3 alien disintegrator vs destabilizer in slightly '' effect FANDOM Fallout.... The heck is the unique version of the weapon are present in the Fallout 3 - Guide. Same thing up, as I 'd like to know as well as vanilla and the disintegrator a!

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